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  1. 1

    sreservoir vs. Simulator (Rayquaza)

    is useful that rayquaza is now slower than us, it is, and that we're commanding second this time -- you know what that means, right? in any case, all of those moves are essentially harmless, so we'll let the health differential increase as we go about our own plans. still, we want to control...
  2. 1

    sreservoir vs. Simulator (Rayquaza)

    what where did my item go ed: huh, dragon seems to have ignored it, too. am saddened!
  3. 1

    sreservoir vs. Simulator (Rayquaza)

    ... well, it's been a while, I suppose. not quite as bad as I did to pathos, though, I guess! we are at ... well, probably at least 30 speed; and rayquaza, some 24, I believe. this is good, but not necessarily sufficient. if rayquaza does anything which would change your relative speeds, wait...
  4. 1

    sreservoir vs. Simulator (Rayquaza)

    status, status. thunder wave early, substitute quickly, then pain split. this seems adequate. although, how do you do sleep? thunder wave ~ substitute (20%) ~ pain split
  5. 1

    sreservoir vs. Simulator (Rayquaza)

    negrek also says there that encore timer goes by attempts at repetition. I doubt the recharge action counts as an attempt; but does inability to attack due to actions-per-round restrictions count as an attempt?
  6. 1

    sreservoir vs. Simulator (Rayquaza)

    is this another "rule threads are old, we'll go by negrek fiat"? because asb rules says "The pokémon performing this set of commands will perform only two actions, with the first having elements of both comet punch and thunderpunch and the second being light screen, which may correspond to its...
  7. 1

    sreservoir vs. Simulator (Rayquaza)

    ... oh, right, that restriction is only on multiple combos in a round.
  8. 1

    sreservoir vs. Simulator (Rayquaza)

    ?? where did protect get involved?
  9. 1

    sreservoir vs. Simulator (Rayquaza)

    right, so rayquaza is locked into its actions for basically the first two actions -- the full duration of our telekinesis -- and we must take advantage of this to the fullest extent. since its attack will be entirely concentrated on the first action, we'll protect; your energy is, in general...
  10. 1

    sreservoir vs. Simulator (Rayquaza)

    oh, huh. fun. begin with encore, more because we don't like substitutes than because we like being hit with super-effective high-crit-chance moves (although tbh calculations show outrage and draco meteor to be much more effective and efficient). from there, telekinesis rayquaza, and end with...
  11. 1

    sreservoir vs. Simulator (Rayquaza)

    feh, eight rounds of boredom, here we come! I'll send out Vilya, the kirlia. we'll see if we can speed it up a bit.
  12. 1

    sreservoir vs. Simulator (Rayquaza)

    so rayquaza has, more or less, two options! attack, and this ends quickly; don't attack, and this ends slowly! I'd prefer the quick way, but it's not really my place to decide! ... the slow way would be so boring, though. but first, Puff, destiny bond. then wait for rayquaza. if it attacks...
  13. 1

    sreservoir vs. Simulator (Rayquaza)

    okay, Puff, so the standard drifloon movepool is woefully lacking in moves that would prevent substitute, so we'd really prefer if the substitute never goes up. unfortunately, you don't learn snatch or taunt, either! so instead, we'll take the alternative approach: just prepare enough that we...
  14. 1

    sreservoir vs. Simulator (Rayquaza)

    ... oops, I'm silly. no, you can command first.
  15. 1

    sreservoir vs. Simulator (Rayquaza)

    I send out Puff, the drifloon. now, you are faster than rayquaza. in fact, you're basically faster than everything slower than electrode without outside factors, that's stupidly fast. that speed is going to be abused here. because rayquaza has a terrible status movepool. so it can't react...
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